A team of Vatican-backed investigators is on a mission to find and capture dangerous magical books and artifacts to keep them from destroying the world.
Magic is real. And it’s dangerous. It’s locked in books and relics imbued with power. But sometimes, whether by accident or by design, magic escapes and wreaks havoc upon the world. That’s when Team Three is deployed—known by their enemies as: The Bookburners. Tasked with identifying and neutralizing magical threats anywhere in the world, the Bookburners are a cohort of special investigators from wildly different walks of life—a New York City detective, a Guatemalan priest, an indestructible woman from China, a techno-occultist from Ireland, and an inquisitive scholar from the Ivory Coast. But each member of the Bookburners bears the scars of their own past magical trauma. What that means for the team, as they face horrors that threaten their sanity and their very lives, will cause them each to question their mission… and their faith in one another.
Voiced by Xe Sands. Created by Max Gladstone. Written by Amal El-Mohtar, Max Gladstone, Margaret Dunlap, Mur Lafferty, Brian Francis Slattery, and Andrea Phillips. Executive Produced by Julian Yap and Molly Barton. Audio Edited by Amanda Rose Smith. Additional Sound Editing by Cory Barton. Original Score and Composition by Hashem Assadullahi. Musical Theme by Jody Redhage Ferber. Music mixed by Justin Morrell. Art by Annie Wu.
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S1 E1 - Badge, Book, and Candle, Part 1
NYPD Detective Sal Brooks is no rookie, but even the most hardened cop would think twice upon seeing her brother open a strange book and become something altogether different, and infinitely more terrifying.
S1 E2 - Badge, Book, and Candle, Part 2
When Sal’s attempts to find her missing brother intersect with those of a mysterious team of occult investigators, she realizes that magic is real—and it’s hungry.
S1 E3 - Anywhere But Here, Part 1
No sooner does Sal Brooks settle in with Team Three of the Societas Librium Occultatum beneath Vatican City, than she goes on her first mission: investigate a magical disturbance in the heart of Madrid.
S1 E4 - Anywhere But Here, Part 2
A breathing apartment door, two little girls being held hostage, and some furniture that’s far too alive for good taste are just the beginning of Sal’s first day on the job.
S1 E5 - Fair Weather, Part 1
A tip from a local antiquarian fails to reach the team in time, and they are left with the ruins of a Rome bookstore, a missing magical tome, very few clues, and suspiciously helpful tour guide.
S1 E6 - Fair Weather, Part 2
Tracking the missing book to a luxury yacht, the team gets less of a high-end boating experience and more of a demon-on-the-loose nightmare.
S1 E7 - A Sorcerer’s Apprentice, Part 1
Sal and Asanti leave the rest of the team in a lurch when they jet off to Scotland to attend the funeral of the archivist's mentor. But the duo discover something else that is terribly, demonically wrong.
S1 E8 - A Sorcerer’s Apprentice, Part 2
An entire city has become preternaturally obsessed with a local restaurant. Sal and Asanti find something sinister in the kitchen, and fend up wishing they hadn’t left their muscle back in Rome.
S1 E9 - The Market Arcanum, Part 1
Father Menchú takes Sal to Lichetenstein for the annual Market Arcanum, where the ex-cop gets a closer look into the broader world of magic users, and confrontation with the sinister Mr. Norse.
S1 E10 - The Market Arcanum, Part 2
While the rest of the team back in Rome suddenly find themselves under attack, Sal and Menchú are left scrambling to stop a group of techno-cultists who have disturbing interest in Sal.
S1 E11 - Big Sky, Part 1
Something too big to fully comprehend is loose in Oklahoma. Team Three touches down in a tiny town under threat from rampaging titans that feed on tornados.
S1 E12 - Big Sky, Part 2
As an American town faces total destruction, the Society calls in its big guns against the Tornado Eaters, and Sal gets her first look at the kind of heat the paramilitary Team One is packing.
S1 E13 - Now And Then, Part 1
While all the members of Team Three have their secrets, only Grace seems willing to guard hers with fists of fury…until Sal sets out to learn exactly what her deal is..
S1 E14 - Now And Then, Part 2
Sal learns the horrifying truth about Grace, and her connection to a cursed candle: a story that goes all the way back to 1930s China
S1 E15 - Under My Skin, Part 1
Team Three jets to the Southwest U.S. where the human canvases of a tattoo competition show begin dying under magical circumstances.
S1 E16 - Under My Skin, Part 2
Team Three must find the source of demonic ink before time runs out and more victims are stained by its power.
S1 E17 - Ancient Wonders, Part 1
Following the latest game of cat-and-mouse with the mysterious Mr. Norse in their hunt for the Codex Umbra, Team Three turns to old friends and even older magic.
S1 E18 - Ancient Wonders, Part 2
As Sal becomes suspicious of her own increasingly strange sleeping habits, Team Three seeks out the Oracle of Delphi and learns the dangers of playing with prophecy.
S1 E19 - Shore Leave, Part 1
It’s Grace’s one-day-off-a-year, and nothing will stop her from enjoying every last second of it, not even Sal’s sleepwalking.
S1 E20 - Shore Leave, Part 2
There’s no rest to be found as a magical artifact spreads a time-slowing bubble across Rome.
S1 E21 - Library Card, Part 1
The stage is set for Mr. Norse’s grand move to possess the Codex Umbra.
S1 E22 - Library Card, Part 2
Infiltrating a yacht party, the team fights to stop Norse from gaining control of a demonic tome.
S1 E23 - Puppets, Part 1
It’s open season on the Black Library as every demon in the world realizes the Codex Umbra is within their reach.
S1 E24 - Puppets, Part 2
Security tightens as the Society prepares for the inevitable assault on the Black Library, unaware of the betrayer in their midst.
S1 E25 - Keeping Friends Close, Part 1
Possessed by the Hand, Sal turns against her friends, and Team Three has to decide if she’s a victim or a threat they need to put down.
S1 E26 - Keeping Friends Close, Part 2
As Father Menchú tries to buy time, Team One and Team Two gear up for battle. And the Hand, with power of the Codex Umbra at his command, begins to assemble an army.
S1 E27 - An Excellent Day For An Exorcism, Part 1
Sal is betrayed and turned over to the not-so-tender mercies of Team Two. Death seems certain, but the Hand has more tricks up its sleeve.
S1 E28 - An Excellent Day For An Exorcism, Part 2
Defying his superiors, Father Menchú leads the rest of Team Three to Sal’s rescue, not knowing if they’ll find a corpse, or something even worse.
S1 E29 - Things Lost, Part 1
With Time running out and the Hand growing stronger inside Sal, the only hope is to banish the demon back to its hellish domain. But to do that, Team Three needs the Book of the Hand, back in the Vatican.
S1 E30 - Things Lost, Part 2
Thanks to a timely offer from Aaron, Sal and the rest of the team stake their freedom on a desperate throw of the dice by venturing back into the lion’s den.
S1 E31 - Siege, Part 1
With the Book of the Hand in their possession at last, Team Three can finally expel the Hand from Sal’s body. But there’s one last soul that needs saving.