A team of Vatican-backed investigators is on a mission to find and capture dangerous magical books and artifacts to keep them from destroying the world.
Magic is real. And it’s dangerous. It’s locked in books and relics imbued with power. But sometimes, whether by accident or by design, magic escapes and wreaks havoc upon the world. That’s when Team Three is deployed—known by their enemies as: The Bookburners. Tasked with identifying and neutralizing magical threats anywhere in the world, the Bookburners are a cohort of special investigators from wildly different walks of life—a New York City detective, a Guatemalan priest, an indestructible woman from China, a techno-occultist from Ireland, and an inquisitive scholar from the Ivory Coast. But each member of the Bookburners bears the scars of their own past magical trauma. What that means for the team, as they face horrors that threaten their sanity and their very lives, will cause them each to question their mission… and their faith in one another.
Voiced by Xe Sands. Created by Max Gladstone. Written by Amal El-Mohtar, Max Gladstone, Margaret Dunlap, Mur Lafferty, Brian Francis Slattery, and Andrea Phillips. Executive Produced by Julian Yap and Molly Barton. Audio Edited by Amanda Rose Smith. Additional Sound Editing by Cory Barton. Original Score and Composition by Hashem Assadullahi. Musical Theme by Jody Redhage Ferber. Music mixed by Justin Morrell. Art by Annie Wu.
Heard Bookburners on Realm yet? Join me: https://realmfm.page.link/tT6bUXTStCFcaDLV9
S2 E1 - Creepytown, Part 1
Changes are underway at the Vatican. But out in the world, the mischief of demons is ascendant.
S2 E2 - Creepytown, Part 2
Team Three investigates when a town in New England goes missing behind a mysterious fog.
S2 E3 - Webs, Part 1
With Orb broken and magic on the rise, Asanti looks for answers from the Society’s defunct experimental division, Team Four.
S2 E4 - Webs, Part 2
Asanti leads her team through the long-locked door of Team Four’s lair—and straight into a mystery of Escherian proportions.
S2 E5 - Mistakes Were Made, Part 1
Asanti and Liam sneak invitations to a magical conference in Russia.
S2 E6 - Mistakes Were Made, Part 2
While Asanti struggles with her feelings toward the Society and its mission, the others struggle just to stay alive.
S2 E7 - Ghosts, Part 1
Frustrated by the still-broken Orb, Liam does some old-school online fishing and gets a nibble from Turkey.
S2 E8 - Ghosts, Part 2
Team Three stumbles upon a strange and ghostly crossroads where Liam is shocked to find someone who knows him.
S2 E9 - Debtor’s Prison, Part 1
Asanti’s murky past gets a bit clearer when an old friend visits her to reminisce…and collect on a debt.
S2 E10 - Debtor’s Prison, Part 2
Team Three learns the hard way that no one says no to The Maitresse.
S2 E11 - Incognita, Part 1
Liam and Grace travel to Shanghai to investigate a lead on the Orb—and hopefully their own pasts.
S2 E12 - Incognita, Part 2
At the Night Market, where dragons dance in the sky, Liam and Grace find the remnants of their old teams.
S2 E13 - Fire and Ice, Part 1
A fiery mystery leads the team to Manitoba, Canada, where they learn that there’s more going on than contentious fishing.
S2 E14 - Fire and Ice, Part 2
They say that museums are where history comes alive. But when magic is involved, it’s more often a library.
S2 E15 - Present Infinity, Part 1
A repaired Orb and a lead on Team Four sends Sal and the gang on a truly mind-bending manhunt.
S2 E16 - Present Infinity, Part 2
Team Three’s odyssey takes them from the middle of the Mediterranean to the mountains of Poland.
S2 E17 - The Village, Part 1
Desperate for information, the Society turns to the mysterious Network for help, using Liam as bait.
S2 E18 - The Village, Part 2
A train to Sweden takes a sudden turn down memory lane as Liam’s past horrors are laid bare.
S2 E19 - One With the World, Part 1
With Team Three more fractured than ever, the Network makes a terrifying move.
S2 E20 - One With the World, Part 2
The scope of the Network’s plans is greater than Team Three thought possible, like a pebble that starts an avalanche.
S2 E22 - Shock and Awe, Part 2
Team Three confronts a magical event bigger and more terrifying than anything they’ve dealt with before.
S2 E23 - Coming Home, Part 1
After the Network’s devastating blow, Team Three has enough enough.
S2 E24 - Coming Home, Part 2
The Society is still reeling from the consequences of Ireland, but Team Three knows there’s still work to be done.
S2 E25 - The End of the Day, Part 1
The day of reckoning has arrived for both Asanti and the Society as a whole.